zasasa.blogg.se

Ghostbusters arcade game
Ghostbusters arcade game





I guess I was right about the proton packs working like vacuums, because our hero seems to simply flip his from "suck" to "blow" and fires all the ghost he's captured into the Containment Unit. Ghostception? Or are these enemies actually living creatures that you're killing and then capturing their newly-formed ghosts? It's probably the latter: if you're a newly hired Ghostbuster then it can be hard to meet your quotas, and no-one's gonna mind if you knock the ectoplasm out of these guys. Does this reveal that the true purpose of the Ghostbusters is to prolong their own lifespans by harvesting the souls of others? Possibly, but I'm still struggling with the idea that these ghosts have other ghosts inside them. I think Egon's been tinkering with the proton packs and now they work as some kind of ectoplasmic vacuum cleaner.įor every 100 ghosts you capture you get an extra life. Keep the ghost-ghosts in the proton beam for long enough and you'll "capture" them, although your Ghostbuster doesn't use a trap so I'm not sure how that works. a ghost? They're a little difficult to see here, but those two grey shapes at the bottom-right of the screen are the ghosts of ghosts that you can catch by using the other fire button to produce the famous proton beam. The other fire button comes into play once you've killed a ghost, because killing a ghost turns them into. This means that if you hold the button down and kind of wiggle about on the spot, always changing your angle, you can fire a spread of missiles much, much faster, and given that there are a lot of enemies this strange thrashing motion quickly becomes mandatory if you want to get anywhere without dying a lot. It fires it an odd way: if you face in one direction and hold the button down, it produces a steady but not very rapid stream of projectiles, but each time you change direction you can fire a rocket instantly. The first one fires what looks like, of all things, a barrage of tiny rockets. To make up for it, The Real Ghostbusters gives you two separate fire buttons. Yes, this game sadly does not have the dual-stick controls of games like Robotron and Smash TV, which is a damn shame because once you've played a top-down shooter with dual-stick controls and the freedom to move and shoot in different directions, it's always a disappointment to go back to the face-and-fire handling of games such as this. The joystick moves your Ghostbuster - who, as far as I can tell isn't supposed to be any of the actual Ghostbusters but some faceless everyman with an unlicensed nuclear accelerator on his back - and you fire in the direction you're facing. The game begins, and if you were expecting the usual movie-license fare of a side-scrolling action platformer then prepare to have you mind blown - The Real Ghostbusters is a top-down shooter! Slightly unexpected, that, but I suppose one of the Ghostbusters' most famous trademarks is a nuclear-powered particle cannon so it's hardly like shooting at ghosts is unknown to them.







Ghostbusters arcade game