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Strike force heroes no adobe flash
Strike force heroes no adobe flash











strike force heroes no adobe flash
  1. STRIKE FORCE HEROES NO ADOBE FLASH HOW TO
  2. STRIKE FORCE HEROES NO ADOBE FLASH FULL
  3. STRIKE FORCE HEROES NO ADOBE FLASH SERIES
strike force heroes no adobe flash

Thus we'll most likely have 1&2 be a seamless experience, with 3 being it's own separate side mode within the game, possibly even nudge it a little more into auto-battler territory to separate it further from the main campaign, since it's already got those features.Īs for discord, we literally pour every second into making these games. Neither the campaign style nor character creation will work alongside SFH1&2. The only issue is how wildly different SFH3 is. Take the best of every game and turn it into a seamless, but *very* enhanced experience. Between a friend and me the scientist's line "Ah! My leg! I can't … jump." from the intro of the first game is still a joke used when fitting (say, after hitting one's foot on a table) can this line be kept in?įuse all three games into one, with the solo class system of SFH1 and 2 (instead of the team-based style of SFH3), a single, longer campaign, one art style (SFH2's was the best), and one larger collection of items and character customization As I was informed it is not too difficult to integrate Steam workshop support to allow easier modding I hope that is true and it'd be a nice to have.Īs much as I'd like to see many things too large for what you're doing (I fully get saying no online stuff), there's but one request I'd have. I realise this is meant as a small side project and won't ask for much. Guys like you made me learn programming and game design, flash games are one of the ways this non-native speaker learned English. I mainly want to express gladness that you guys are still active and pursuing this as a fulltime profession. "Wait," I thought, "this looks different." Another post? From three days ago, no less? As per usual when this nostalgia hits I went to your site. I know some flash devs have gone completely dark by now and others are still at their craft, now releasing games on steam. Indeed, I'd still play them until the shutdown of Flash. Those games were part of my childhood / adolescence. SFH 1, some of 2 Raze 3 Siegius and Arena. From there I went on to listen to the SFH 1 OST. Yes, it's been used in Siegius but to me it will be the Age of War music. I became a little nostalgic and went on to listen to Glorious Morning by Waterflame. This song I've heard dozens of hours of through Solipskier.

STRIKE FORCE HEROES NO ADOBE FLASH HOW TO

Collection Style: How all 3 games will be layed out Art/Mechanics Updates: How to modernize the gameĪny other questions, post 'em here and we'll try our best to answer!īefore I comment, a "little" explanation of how I arrived here.Īs I listened to some music at work Speed Metal Messiah came up. We were considering blending all 3 into 1 seamless campaign with all upgrades/classes/weapons available. POLLS: Updated Design Choices, we'd like your feedback!

STRIKE FORCE HEROES NO ADOBE FLASH FULL

Keeping in mind this isn't a full revival, and just a possible small-release to keep our next project afloat- we'd like your input on some possible design decision updates to make the game as seamless as possible without ruining the original experience. Meaning fullscreen with controller support, updated mechanics + visuals, possible additions such as split screen coop.

STRIKE FORCE HEROES NO ADOBE FLASH SERIES

However, we'd want to completely remake the series on modern game engines to do it the justice it deserves. Were considering taking a short break to put all Strike Force Heroes' as a single 'collection' game on steam for a small fee, to help fund our next big game. What is Strike Force Heroes: Remastered Collection? We're about a year into it and will make some official announcements when we have enough content to show! Since then we've gone back to our roots of fast paced shooty-slashy action and are working on the next huge project. However near the end of development it was ultimately taken over and completed by another development studio. We actually spent years on a large-scale zelda-like videogame, stayed quiet as we were sworn to secrecy by our publishers. We've been playing with the idea of remastering the entire SFH series, and as our biggest SFH fans we'd like to get your input!īut first! Answers to some common questions we've seen around. Hey you! Justin & Mike here from Sky9 Games! Although quiet, we've been reading many of your comments/questions over the years, and are extremely grateful for the community that has been built around our games, specifically Strike Force Heroes!













Strike force heroes no adobe flash